Table of Contents
Section 1 : Administrative Rules
Section 2: Game Play Rules
Section 3: All Star Game rules
Section 1
Administrative
Rules
|
ADM.1 |
AGE
LIMITS - Players between the ages of 5 and 19
are eligible. However, the minimum age
requirement is that the player must be five before August 1st, 2010.
The league must have proof of age on file for each player prior to the
player participating in a scheduled game. |
"T" - Age 6 only; player may not
turn 7 before May
1, 2010.
"Coach Pitch" - Age 7 only;
player may not turn 8 before May 1, 2010.
"D1" - Age 8 only; player may not
turn 9 before May
1, 2010.
"D2" - Ages 9 and 10; player may
not turn 11 before May 1, 2010.
"C" - Ages 11 and 12; player may
not turn 13 before May 1, 2010.
"B" - Ages 13 and 14; player may
not turn 15 before May 1, 2010.
"A"
– Ages 15 – 18; player may not turn 19 before April 1, 2010; and any 18-19 year
old who attends High School. A 19 year
old may NOT pitch.
|
If a player is found to be over/under age any time
during the season, he or she will be immediately removed from their current
team and the Rules Committee will determine the appropriate action to be
taken. |
|
ADM.2 |
Specifications |
BASE DISTANCE PITCHING DISTANCE HOME-TO-SECOND LENGTH OF GAME
INS 60
ft. None 84 ft. 10 in. 3 innings
"T" 60
ft. None
84 ft. 10 in. 5 innings
"CP" 60 ft. 40ft 84
ft. 10 in. 6 innings
"D1" 60 ft. 41 ft. 84
ft. 10 in. 5 innings
"D2" 60 ft. 46ft. 84
ft. 10 in. 5 innings
"C" 70 ft. 50
ft. 99
ft. 7 in. 6 innings
"B" 80 ft. 54 ft. 113
ft. 1-1/2 in. 6 innings
"A" 90 ft. 60 ft. 6 in. 127 ft. 3-3/8 in. 7
innings
|
ADM.3 |
PLAYER TEAM
ASSIGNMENTS
– Players returning to the same division they participated in the previous
season will return to the same team, as long as they have registered prior to
the league’s draw. Returning players that register after the league draw will
be assigned to the team next in line to receive a player. Players entering a new
division and / or new members to the league will automatically be place in
the draw for that division unless
protected by a coach. |
|
ADM.4 |
EXEMPTING PLAYERS FROM LEAGUE DRAW
– Mangers may exempt up to six (6) players from the league draw when moving
into a new division. In years 2 or 3 of a division, these same exempted
players will remain on that team unless:
1. The player leaves the organization
2. The player’s parents request that their child be removed from that
team. In this case, the child automatically re-enters the draw and cannot be
exempted by another team.
If a team loses exempted players, the manager may exempt replacements,
up to six (6). The replacement player cannot be a player previously exempted
by another team. Replacements must come from players in the draw that are
either new to the league or coming into the league from a lower league level.
All exemption must be approved by the player’s parent(s). Any request to deviate from these
options must be submitted in writing to the H.J.B. Executive Board and
approved by seven (7) voting members on the board. The votes must be recorded in the Executive
meeting minutes. |
|
ADM.5 |
REQUEST FOR PLAYER TO
CHANGE TEAMS
– Parents must complete a special request form if they want their child to not play for a specific team. The
form must be completed and submitted to the league’s executive board for
vote. Special request forms
will not be used to place a player on a specific team. Special request forms can be used to place
a player with another player for ride purposes, but both players must be on
the protection list or go back into the draw. |
|
ADM.6 |
|
|
ADM.7 |
PLAYER QUITS TEAM – If any player quits their team during the season, the manager must
turn the player’s name into the Rules Committee for evaluation and
disposition. The player may only return to his / her original team and only
if there is a roster spot available. Returning to play after quitting in the
same season may only be done with the approval of the Rules Committee. |
|
ADM.8 |
MANAGE ONE TEAM ONLY – A manager may only manage one team in a season
unless the 2nd team is an Instructional League team. However, a
manager may help coach another team in that season. A manager may petition the Executive Board to manage
a second team in a season. This must be approved by a majority vote of at
least seven board members. |
|
ADM.9 |
NEW MANAGERS MEETING – All new managers must attend a meeting to be
scheduled by the league president before the season starts to receive
educations on rules, policies, and attitudes of Harrison Jr. Baseball. |
|
ADM.10 |
MANAGER’S
RESPONSIBILITIES |
1) Managers are responsible to have a
team representative at all league meetings.
Representation includes the
manager, a coach, a parent, or the league rep.
Not having representation at
more than 3 meetings will require that manager to appear
before the executive board for
possible disciplinary action.
2) Managers are responsible to
maintain and store equipment properly.
3) Managers must insure that all
fields are kept clean and in playable condition.
4) Managers
are responsible to collect funds for pictures, raffle tickets, etc., and to
turn in all money collected ON TIME.
5) Managers
of both teams are responsible for taking up an umpire collection during the
game and turning in the funds to the concession stand after the game.
6) Managers of the WINNING TEAM are
responsible for writing the column for the local newspapers. Deadlines for the Harrison Press are Monday
morning.
7) Managers are responsible to have
team representatives work on ALL STAR DAY.
8) Managers
are to assist the umpires whenever possible by encouraging team hustle, good
sportsmanship and showing respect for the umpires at all times.
9) Managers
are to encourage and promote open communications between the parents and
themselves. Well-informed parents will
help to promote league functions and reduce misunderstandings and confusion.
10) Managers
are to set a good example by their conduct.
Therefore, any language or behavior deemed to be inappropriate or
detrimental to the league or its
participants will not be tolerated.
11) It will be the manager's responsibility
to control disorderly or unruly parents. If the parents have been asked to calm
down and the disturbance continues the umpire may forfeit the game.
12) Managers
are to abide by all league rules and decisions.
Failure to follow rules and responsibilities will result in the
appropriate disciplinary action, which can include removal from the team and
the league.
|
ADM.11 |
VOTING AT LEAGUE MEETINGS – Only managers may vote at league meetings, with
one vote per team. A designated coach may vote in the absence of the manager. |
|
ADM.12 a. b. c. |
UMPIRES DISCUSSIONS WITH THE UMPIRE – In all discussions with the umpire about a
decision, only the manager or coach,
not both, may talk to the umpire. Failure to comply with this may
result in forfeit of the game at the umpire’s discretion. PHYSICAL CONTACT WITH THE UMPIRE – If a manger, coach, player, or spectator makes
any type of physical contact, or makes verbal threats with any game personnel
which could be considered threatening or intimidating, that person will be
immediately ejected from the game. The incident will be reviewed by the Rules
Committee to recommend an appropriate penalty to the Executive Board. The
final penalty will be determined by the Executive Board. UMPIRE COLLECTION – Both teams are responsible for taking up a collection for paying
the umpires. The league requires than an adult take up the collection . Money
collected will be put into the game envelope and turned in at the concession
stand. |
UMPIRE'S PAY SCALE
PLATE BASES ONE UMPIRE ONLY
“INS” $12
"T" and
"CP" $12
"D1" and
"D2" $13 $7 $20
"C" $15 $10 $24
"B" $20 $15 $30
"A" $24 $19 $40
|
ADM.13 |
PROTECTIVE
EQUIPMENT – The league requires that all players wear
protective batting helmets while batting or running the bases. The league
also requires that all players wear a protective cup or equivalent. |
|
ADM.14 |
PLAYER
BECOMES A DISCIPLINE PROBLEM – In the event that
a player becomes disruptive to the team due to unruliness, being
disrespectful, and not regularly attending practices and / or games, a
manager, with the approval of the
Executive Board, may chose
to limit or eliminate participation of that player in games. |
|
ADM.15 |
USE OF TOBACCO PRODUCTS – No player, while on the premises of Harrison Jr.
Baseball, will be permitted to use any tobacco products. No manager, coach,
or umpire, while on the field or in or near the dugout, will be permitted to
use any tobacco products. This rule applies to both games and practices. |
|
ADM.16 |
|
|
ADM.17 |
EXECUTIVE BOARD AUTHORITY – In the best interests and for the well being of
the organization, The Executive Board has the authority to rule on any
situation, event, or dispute not specifically covered by this rule book. A
majority vote of a minimum of seven board members will be required to make a
rule or settle the given situation or dispute. |
Section 2
Game Play
Rules
FOR ALL LEAGUES
|
GPAL.1 |
CONTINUOUS
BATTING LINE-UP - A continuous batting line up
containing all available team players will be established at the beginning of
the game and remain the same throughout the game. In case of injury, illness
or reason where a player is unable to participate in the game, that player’s
spot in the lineup will be bypassed with no out incurred. If a player returns to the lineup they will
rejoin the same spot previously occupied.
Failure to comply with this rule can result in forfeit of the game. |
|
GPAL.2 |
MANDATORY
PLAYING TIME - All players on a team will play at least
two (2) innings in the field. Failure
to comply with this rule will result in forfeit of the game. |
|
GPAL.3 |
FREE
SUBSTITUTION - All players are eligible for free
substitution throughout the game, subject to the mandatory two (2) innings
playing time. SEE FIELD SUBSTITUTION
RULE FOR T-BALL AND INSTRUCTIONAL. |
|
GPAL.4 |
PLAYER'S UNIFORM All players must
wear tennis shoes or rubber cleats. No
hard soled shoes or metal spikes. Any player caught wearing metal spikes must
remove them immediately. The umpire shall report the infraction to the Umpire
Coordinator. Any player caught wearing metal spikes twice in the same season
will be suspended for two games. All players will
wear the uniform supplied by the league (hat/shirt). All players will
wear baseball pants and socks. |
|
GPAL.5 |
PLAYER
DOES NOT PLAY - If a player present at a game will
not play, the manager will notify the opposing manager prior to game time. |
|
GPAL.6 |
TEAM
IS SHORT PLAYERS - If a team does not have enough
players to play a game (less than
9 players), the manager of that team can obtain up to three (3) players from
the league that is one level beneath them to field a team of nine (9).
(A-ball can obtain players from B-ball, B-ball can obtain a players from
C-ball, etc.) |
|
GPAL.7 |
OCCURRENCE
OF INJURY - If an injury occurs during a game while a
play is in progress, the umpire will immediately call time and each runner
can advance to the base he is going to.
It is strictly up to the umpire's judgment to determine if the injury
is serious enough to stop play. If an injured player is unable to continue to
play, his spot in the batting order will be skipped each time that injured
player is scheduled to bat. |
|
GPAL.8 |
COMPLETE
GAME - In case of rain or inclement weather, the
team that is losing must bat four (4) times to constitute a legal game. If a game is called before the losing team
has batted four (4) times, the game must be replayed in its entirety. It will be up to the umpire and the two
opposing managers to agree on a rain out.
Rule GPAL.2 (Mandatory Play Time) does not apply in this case. |
|
GPAL.9 |
LIGHTNING
POLICY - When the first bolt of lightning is
sighted, the umpires will remove everyone from the field and notify all other
umpires and/or managers to do the same.
Everyone, including parents, must go to the shelter area, the
maintenance garage, or to their cars.
No one is to remain on or near the ball fields. This includes any team that is practicing
at the time. Managers are responsible
for ensuring that everyone involved with their team adheres to this policy. Play
will be suspended for a minimum of twenty minutes after the first
lightning is sighted. If lightning
persists after this initial twenty minutes, an additional twenty minute
suspension period will be imposed. If
lightning continues after the second delay, the game will be officially
suspended and Rule GPAL.8 will be applied. This includes games that while in
a lightning delay it becomes too dark to resume play. |
|
GPAL.10 |
POSTPONEMENT
OF GAMES / MAKE UP GAMES Postponed
games should be made up within seven days. If
postponed for any reason, the home team manager is responsible to reschedule
the game The
home team manager must call the league president and head of umpires to
reschedule. If
postponed a second time, the rules committee may assign the date of play. If
the game is not made up, the rules committee may award a loss to either or
both teams. |
|
GPAL.11 |
EJECTION
- Any manager, coach, player, or spectator ejected from a league game is
minimally suspended for the next league game. Any manager, coach, player, or
spectator that uses profanity will be ejected. If ejected, the manager,
coach, player, or spectator must leave the field and the complex within 10
minutes, or, at the discretion of the umpire, the game may be forfeited. All
ejections will be reviewed by the rules committee, with recommendations for
additional penalties, if any, made to the executive board. Penalty can
include additional games, up to and including permanent removal of the person
from the league. |
|
GPAL.12 |
PROTESTING
A GAME – Protests must be made to the home plate
umpire prior to the next pitch to be considered a legal protest or before the umpire leaves the field if
on the last play of the game. In the event of a protest, the manager must
contact a league rules committee member and provide a written recap of the
protest and a $25 filing fee within 48 hours of the protested action. The rules committee will review and vote on
the protest by majority vote. The
decision of the rules committee is FINAL.
If the ruling is favorable, the filing fee will be returned. |
|
GPAL.13 |
GAME BALLS
- The following is a listing of balls to be used by each league: |
"INS" - use a level 1 "
"T" - use a level 5 "
"CP" - use a level 10 “
"D1" - use a Little League quality ball.
"D2" - use a Little League quality ball.
"C" - use a Babe Ruth League quality ball.
"B" - use a Babe Ruth League quality ball.
"A" - use a High School quality ball.
|
GPAL.14 a. b. |
PREGAME
WARMUP and STARTING TIMES PREGAME WARMUP TIMES
- The visiting team will take pregame warmup from 5:35 PM to 5:45 PM. The home team will take pregame warmup from
5:45 PM to 5:55 PM. Each team will
have complete access to both infield and outfield areas during their
designated warmup periods. GAME STARTING TIME
- Game starting time will be 6:00 PM.
Ground rules will be given at 5:55 PM.
There will be no infield warmup after ground rules have been given. |
|
GPAL.15 |
GROUND
RULES PROCEDURE - At the beginning of every game the
home plate umpire will go over ground rules with each manager at home
plate. At this time each manager will
exchange batting orders and pitchers if they haven’t previously done so. |
|
GPAL.16 |
FORFEIT
TIME - Forfeit time will 15 minutes past the
scheduled starting time. At least eight (8) players per team must be present
to begin and play a game. If both
managers agree to play with less than eight (8) players on a team it will
constitute a game. This must be agreed upon before game time. |
|
GPAL.17 |
UNNECESSARY
ROUGHNESS BY BASE RUNNER - No intentional unnecessary roughness
by the base runner is allowed. If in
the umpire's judgment the base runner does not comply, the base runner will be
declared out and can be ejected from the game. Clarification - For situations at all bases including
home plate; If any contact occurs
between the base runner and the fielder / catcher, and in the umpire’s
judgment the contact could have been avoided or minimized by the base runner
sliding or going around the fielder / catcher, rule GPAL.17 (Unnecessary
Roughness by Base Runner) will be enforced. If, in the umpire’s judgment, the
contact was severe and / or there was clear intent by the runner to make
contact with the fielder / catcher, the runner will be ejected. (See Rule
GPA.11 for EJECTION) Note - In situations where, in the judgment of
the umpire, the fielder / catcher initiates unnecessary contact with a runner
outside the rules of the game, that contact can be considered
“unsportsmanlike” and is covered by Rule 9.01 of “Official Baseball Rules”. |
|
GPAL.18 a. b. |
MOVING BASES /
SLIDING BASES RUNNER
"SLIDES" INTO BASE AND BASE MOVES - When the
runner slides into a base and the runner and the base move, the runner should
remain on the ground until the umpire calls TIME. If the player gets up and moves before TIME
is called the runner will be called out if tagged and not standing on the
"original" spot of the base.
If the base is tied down, the runner must stay with the base. If a tied down base comes loose or broken
because of a slide, and the base moves away, the runner is NOT in
jeopardy. If the player moves the base
and gets up and makes the base, future runners will go on the
"original" spot of the base. RUNNER
GOES INTO BASE "STANDING UP" AND BASE MOVES
- When the `runner goes into a
base standing up and the runner and the base move more than the width of the
base in any way , and the runner is tagged, the runner is OUT. If the runner returns to the spot where the
base was before being tagged, the runner is safe. |
|
GPAL.19 |
THROWN
BAT OR HELMET - At the discretion of the home plate
umpire, the batter is automatically out if they throw the bat or helmet. The ball is immediately declared dead and
all runners must return to the base they occupied at the time of the pitch. |
|
GPAL.20 a. b. c. d. e. f. |
PITCHING RULES: INNINGS ALLOWED TO
PITCH: D1 - Two (2) innings
in a regulation game D2 - Three
(3)innings in a regulation game C - Three (3)
innings in a regulation game B - Four (4) innings
in a regulation game A - Five (5) innings
in a regulation game (No one 18 yrs or
older may pitch. A player may pitch during the season up to the day they turn
18 years old.) Penalty-Automatic forfeiture of game. An inning pitched is
defined as 3 outs recorded while in the pitching position. PITCHING ROTATION - Any pitcher
may be taken out of the pitching position one (1) time and brought back in to
pitch again, subject to Rule GPAL.20a. This applies to a regulation game
only. Failure to comply with this rule
will result in forfeit of the game. PITCHING
IN EXTRA INNINGS - In the event of extra innings, any
pitcher, including those who have already been removed twice, may come back
to pitch for one or more innings; not to exceed by more than one inning, the
guideline of rule GPA.20a. PITCHING
CHANGE PROCEDURE - At the time a pitching change is
made, the head coach of the opposing team must be informed of the name of the
new pitcher by the manager making the change. VISITS
TO MOUND - The manager or coach, on his third (3rd)
trip to the mound within one (1) inning, must replace his pitcher. USE
OF PITCHER’S PLATE – In classes D1 through A, a pitchers
plate, properly and safely secured,
must be used. The home team manager is responsible. |
|
GPAL.21 |
NO
TOUCHING BASE RUNNER - A manager or coach may not touch a
base runner in any way to assist his moving in any direction. If this occurs, the runner assisted will
automatically be called out. |
|
GPAL.22 GPAL.23 |
AWARDING OF BASES ON
AN OVERTHROW - Bases will be awarded according to Official
Baseball Rules. Refer to rule 7.05 g & h of Official Baseball Rules. Big
barrel bats are prohibited. All bats
used in C-ball and below must have no more then a 2.25” diameter. A and B ball may use the above
specifications or a bat that meets the high school requirements (2 5/8”
Diameter and no more than -3 weight to length difference) |
GPAL.24
A player may not block any base without possession of the ball. If a fielder blocks a
base, including home plate
without possession of the ball and contact is made the
runner will be awarded that
base due to obstruction. The ball will
be immediately
dead and all runners will
advance to the base that they are going to at time of
obstruction. Blocking the base does not give the runner a
free shot at the player.
rule GPAL.17 shall still
apply and will be enforced prior to any obstruction on the play.
|
ABC.1 |
MERCY RULE
– Games are considered a complete game when: A-Ball -
Losing team is behind by 15 or more runs after they have batted at
least 5 times B-Ball - Losing team is behind by 15 or more runs
after they have batted at least 4 times. C-Ball - Losing team is behind by 12 or more runs
after they have batted at least 4 times. In any instance the
mercy rule is enforced, minimum playing time (Rule GPA.2) does not apply. |
“C” LEAGUE ONLY
|
GPC.1 |
"C"
ONE WARNING ON BALK - In "C" Ball only, there
will be one (1) warning on a
balk for each pitcher. |
D-1 & D-2 LEAGUES
|
GPD.1 |
NO
LEAD-OFFS - A base runner may not leave the base until
the ball passes the batter. After one warning per team the base runner will
be called out. |
|
GPD.2 |
NO
ADVANCE BY BATTER ON DROPPED THIRD STRIKE - There is
no advancing on a dropped third strike by the batter. No stealing allowed on a dropped third
strike in D-1 but it is permitted in D-2. |
|
GPD.3 |
NO INFIELD FLY RULE
- The infield fly rule does not apply. |
|
GPD.4 |
PITCHER
STOPS MOTION DURING BUNT - When a batter squares to bunt and
the pitcher stops his motion, the umpire will immediately call time out. |
“D-1” LEAGUE ONLY
|
GPD1.1 |
DEAD
BALL PASSED BATTER - When pitched ball passes the batter
the ball is dead until it is returned to the pitcher. |
|
GPD1.2 |
STEALING
- There is no stealing allowed in D-1. |
|
GPD1.3 |
DURATION
OF AN INNING – There can be no more than six (6) runs
scored in any one inning. As soon as the sixth run is scored, the inning will
be considered complete. There will be no further play offensively or
defensively at this point. This rule does not apply in the last inning (5th
inning) or any extra innings, as unlimited runs may be scored in these
innings. |
|
GPD1.4 |
DURATION
OF A GAME – There will be a time limit imposed on all
D1 games. No new inning may begin after 1 hour and 50 minutes past the
starting time, unless the game is tied. Starting times for all games will be
recorded on the umpire’s card in addition to the home team’s scorebook. It
will be the responsibility of the home plate umpire to monitor the time and
decide whether to continue the game. In any instance the time limit is
enforced, minimum playing time (GPAL.2) does not apply. |
|
GPD1.5 |
PITCHER
HITS MULTIPLE BATTERS – In the event that a pitcher hits
three (3) batters in the same inning, that pitcher must be removed from the
pitching position for the remainder of that inning. That pitcher may return
to pitch in subsequent innings as long as he / she has not exceeded the allowable number of
innings pitched (two per Rule GPAL20a). Hitting three batters in the same
inning will constitute an inning pitched for that pitcher. |
“D-2” LEAGUE ONLY
|
GPD2.1 |
DURATION
OF AN INNING – There can be no more than six (6) runs
scored in any one inning. As soon as the sixth run is scored, the inning will
be considered complete. There will be no further play offensively or
defensively at this point. This rule does not apply in the last inning (5th
inning) or any extra innings, as unlimited runs may be scored in these
innings. |
|
GPD2.2 |
STEALING
BASES - No lead offs or steal attempts allowed until
the pitched ball crosses home plate. Also, no stealing of any base once the
ball is released back to the pitcher.
The catcher may not throw the ball to the pitcher to stop a runner
that is in the process of stealing. IE…Act of stealing – moving prior to the
catchers release of the ball to the pitcher. PENALTY – Runner to return to last base. |
COACH PITCH, “T”, &
INSTRUCTIONAL LEAGUES
|
CPTI.1 |
PLAYING LINE
- Line running directly from first base to third base. (T-Ball and Instructional leagues only) |
|
CPTI.2 |
FOUL
CIRCLE - A circular line running at a distance of 25
ft. from the front of home plate, extending across the infield from the 1st.
base to the 3rd. base lines. |
|
CPTI.3 |
FOUL
BALL - A legally batted ball that does not cross
the foul circle or is outside the foul lines. |
|
CPTI.4 |
FAIR
BALL - A legally batted ball passing across the
foul circle |
|
CPTI.5 |
ILLEGALLY
BATTED BALL - When the batter hits the ball, either dead,
fair, or foul with one or both feet on the ground entirely outside the lines
of the batter's box. |
|
CPTI.6 |
MANDATORY
PLAY TIME - All players in attendance at a game in
which their team is participating must play defensively at least two (2)
innings of a five (5) inning game. It is compulsory that the player plays a
complete inning when substituted. Substitutions
or changes must be put in at the beginning of the inning, except in the case
of injury or illness. |
|
CPTI.7 |
REGULATION
GAME - A regulation game will consist of Three (3) complete inning for
Instructional, five (5) complete innings for T, and six (6) complete innings
for CP provided one team has scored more runs than the other. If the score is tied at the end of
regulation play, the game is to continue until one team has scored more runs
than the other in an equal number of innings or when the home team has scored
the winning run in the last inning. (“Extra innings” do not apply to
Instructional ball or T-1 regular
season. There is NO scorekeeping) |
|
CPTI.8 |
EARLY
TERMINATION OF GAME - In the event that the umpire
terminates the game due to weather before the end of the last inning and
there has been at least three (3) complete innings played for T and four (4)
complete innings played for CP, the score will revert back to the last
completed inning. If the score is tied, the game will continue from that
point until the tie is broken in regulation innings at another date. (No
scorekeeping in Instructional ball or T-ball
regular season) |
|
CPTI.9 |
NUMBER
OF PLAYERS TO FIELD AND BAT - Each team will
field eleven (11) players. In the
event a team has less than eleven (11) players available, then that team
fields & bats the amount of players they have available. |
|
CPTI.10 |
POSITION
OF CATCHER - The catcher shall play in the area normally
taken by a catcher, but must be at least ten (10) feet in back of, and to the
right or left of the home plate. In CP
only, the manager may elect to position the catcher in the catcher's box. |
|
CPTI.10 a. b. c. d. |
PLAYING
POSITIONS POSITION
OF INFIELDERS - The pitcher, 1st baseman, 2nd
baseman, 3rd baseman and shortstop shall
play in there normal positions. The pitcher shall be positioned in the
center of the field with the shortstop and 3rd baseman to the
pitcher’s right and the 2nd baseman and 1st baseman to
the pitcher’s left. Infielders may not be “overloaded” to one side of the
field or another. DEFENSIVE
PLAYERS MUST HOLD POSITIONS - Each defensive
player must hold his or her normal defensive "position" (umpire's
judgment) until the ball is hit. POSITION
OF OUTFIELDERS - Five outfielders must be positioned
outside of the basepaths, in fair territory, no closer to the baselines then 10’ and shall not cross the
baseline until the ball is hit. No
outfielder may be the primary base cover.
PENALTY – A warning will be given on the first occurrence. Any future
occurrence will result in the runner being call safe. PENALTY
FOR VIOLATION OF RULES CPTI.10a,
CPTI.10b.and CPTI.10c In the event a defensive player does not
hold position or crosses the line before the ball is hit, the umpire will
immediately call time, the ball is dead and the offending player is given a
warning. If the offense continues, the
player shall be removed from the game. |
|
CPTI.11 a. b. |
STRIKE The
ball is swung at by the batter and completely missed. The
ball is either fouled or dead hit by the batter when he or she has less than
2 strikes. |
|
CPTI.12 a. b. |
THE
BATTER BECOMES A BASE RUNNER WHEN: BALL
IS HIT FAIR - When the batter hits the ball hard enough
to cross the fair circle in fair territory. CATCHER
INTERFERENCE - If the catcher interferes with the batter
while he is attempting to hit the ball, the batter is awarded first base, the
ball is dead, and no runner may advance except those forced by the
batter. In the event that the batter,
in spite of interference, hits the ball fairly and reaches first base safely and
all other runners have advanced at least one base safely, then the
interference is disregarded. |
|
CPTI.13 a. b. c. |
THE
BATTER IS OUT WHEN: THREE
STRIKES - If the batter has three strikes called on
him the batter is out, the ball is dead and the runners may not advance. (No
strikeouts in Instructional ball) FAIR
OR FOUL FLY BALL IS CAUGHT - If the batter's
fair or foul fly ball is caught by a member of the defensive team, the batter
is out, the ball is alive and in play until time is called by an umpire. ILLEGALLY
HIT BALL - If the batter hits the ball illegally, the
batter is out, the ball is dead and the runners may not advance. |
|
CPTI.14 |
NO
LEAD-OFFS - No player on the offensive team shall take
a lead-off from the base they occupy until the batter has hit the ball.
Failure to comply, the umpire will give a warning. The second offense on the
same player will result in the player being called out. |
|
CPTI.15 |
HOW
BASE RUNNERS MAY ADVANCE - Base runners may advance when the
batter has hit the ball fairly. The
base runners may continue to advance toward home plate until, (a) they are
tagged out, or (b) the umpire calls time.
The umpire will call time when (a) the ball is returned to an
infielder and they ask for time. In the event the ball is returned to an
infielder and they ask for time a base runner is more than half way to the
next base when the umpire calls time, the runner will be awarded the next
base. The infielder must be within
the confines of the base paths or foul territory area that includes from the
base line to the fences and from first and third base to behind home plate to
be recognized. |
|
CPTI.16 |
THROWING
THE BAT – When, in the judgment of the umpire, a
batter throws the bat, the entire team will be verbally warned once and only
once by the home plate umpire. Should
any player on that team throw a bat again, the player will be immediately
called out by the home plate umpire. The ball will immediately be declared
dead and all runners must return to the base they occupied at the time of the
pitch. |
|
CPTI.17 |
NO
BUNTING - No bunting is allowed under any
circumstances. |
|
CPTI.18 |
NO
INFIELD FLY RULE - The infield fly rule does not apply. |
|
CPIT.19 |
NO
BASE-ON-BALLS - No base-on-balls will be awarded. |
“COACH PITCH” LEAGUE ONLY
|
GPCP.1 |
MANAGER
OR COACH PITCHES - The batter is pitched to by his or
her own manager or coach at 40ft.
to the half line. |
|
GPCP.2 |
NUMBER
OF PITCHES ALLOWED - The batter is allowed three (3)
swinging strikes or a maximum of seven (7) pitches. If on the seventh pitch the batter hits the
ball foul, the batter is awarded another pitch. This will continue until the batter lets
the ball pass, swings and misses or hits a fair ball. |
|
GPCP.3 |
PITCHER
(COACH) HIT BY BALL - If the manager or coach pitching to
a batter is hit with the batted ball, the play is dead and the umpire
declares a no pitch. The batter and
any runners return to their original positions before the pitch was made. |
|
GPCP.4 |
CATCHER
EQUIPMENT - The catcher shall wear full catcher's
equipment. |
|
GPCP.5 |
OVERTHROWS
– Base runners may advance one additional base per play, at their
own risk, in the event of an
overthrow. Overthrows are defined as a throw to any base or home plate, with
the intent of putting a base runner out, that remains in the field of play,
but not controlled by the defense to the degree of preventing the base runner
from continuing to advance. |
|
GPCP.6 a. b. |
THE
OFFENSIVE TEAM'S TURN AT BAT ENDS WHEN: THIRD
OUT IS MADE - When the third out is registered. TEAM
SCORES EIGHT RUNS – There can be no more than eight (8)
runs scored in any one inning. As soon as the eighth run is scored, the
inning will be considered complete. There will be no further play offensively
or defensively at this point. This rule does not apply in the last inning (6th
inning) or any extra innings, as unlimited runs may be scored in these
innings. |
|
GPCP.7 |
DURATION
OF A GAME – There will be a time limit imposed on all
CP games. No new inning may begin after 1 hour and 50 minutes past the
starting time, unless the game is tied. Starting times for all games will be
recorded on the umpire’s card in addition to the home team’s scorebook. It
will be the responsibility of the home plate umpire to monitor the time and
decide whether to continue the game. In any instance the time limit is
enforced, minimum playing time (Rule GPA.2) does not apply. |
“T” LEAGUE ONLY
|
GPT.1 |
LEVEL
TEE - The top of the tee shall be level. No
slanting or cutting of the tee on an angle is allowed. If in the umpire's
judgment the tee is not level the tee will either be immediately put into
compliance or removed from the game. |
|
GPT.2 |
NUMBER
OF SWINGS ALLOWED - There will be a maximum of three (3)
swings allowed off the tee. If on the
third swing the batter swings and misses, the batter is out. However, if on the third swing the batter
hits the ball foul outside the foul lines or hits the ball inside the foul
lines but inside the foul circle, it is declared a foul ball and the batter
is awarded another swing. |
|
GPT.3 |
CATCHER EQUIPMENT
- The catcher shall wear a protective helmet. |
|
GPT.4 |
COACHES
ON DEFENSE - One coach is allowed on the playing field while
their team is on defense. |
|
GPT.5 |
OVERTHROWS
– Runners may not advance additional
bases on overthrows. Overthrows are defined as a throw to any base or home
plate, with the intent of putting a base runner out, that remains in the
field of play, but not controlled by the defense to the degree of preventing
the base runner from continuing to
advance. |
|
GPT.6 |
BASERUNNER
|
|
GPT.7 a. b. |
THE
OFFENSIVE TEAM'S TURN AT BAT ENDS WHEN: THIRD
OUT IS MADE - When the third out is registered. TEAM
SCORES EIGHT RUNS (PLAYOFFS ONLY)
– There can be no more than eight (8) runs scored in any one inning. As soon
as the eighth run is scored, the inning will be considered complete. There
will be no further play offensively or defensively at this point. This rule
does not apply in the last inning (5th inning) or any extra
innings, as unlimited runs may be scored in these innings. LAST BATTER OF INNING (Regular Season) – When the eleventh (11th) or last
batter of an inning strikes out, or when the eleventh batter hits a fair
ball, and defensive player with the ball tags any base ahead of the last
batter or the last batter, play is stopped and the inning ends. NO SCOREKEEPING – There will absolutely be no scorekeeping in T1 during the regular
season. See rule GPT.7b for Playoffs
were scores will be kept. |
|
GPT.8 |
DURATION
OF A GAME – There will be a time limit imposed on all T
games. No new inning may begin after 1 hour and 50 minutes past the starting
time, unless the game is tied. Starting times for all games will be recorded
on the umpire’s card in addition to the home team’s scorebook. It will be the
responsibility of the home plate umpire to monitor the time and decide
whether to continue the game. In any instance the time limit is enforced,
minimum playing time (Rule GPA.2) does not apply. |
|
GPT.9 |
USE
OF DOUBLE WIDE FIRST BASE – For safety purposes and as a
learning tool for proper 1st baseman positioning, a double wide 1st
base will be used in T Ball. The base will be ½ white and ½ orange. |
|
GPT.10 |
ROTATION
OF PLAYERS ON DEFENCE – No player may play the same position
for more than 2 innings in a game, and every player must play a minimum of 2
innings in an infield position every game. |
INSTRUCTIONAL LEAGUE ONLY
|
GPI.1 |
LEVEL
TEE - The top of the tee shall be level. No
slanting or cutting of the tee on an angle is allowed. If in the umpire's
judgment the tee is not level the tee will either be immediately put into
compliance or removed from the game. |
|
GPI.2 |
NO
STRIKEOUTS - There will be no strikeouts. The batter
will continue the “at bat” until he / she successfully bats the ball fair, or
until his / her manager decides, in the best interests of the child, to
terminate the “at bat”. |
|
GPI.3 |
CATCHER
EQUIPMENT - The catcher shall wear a protective helmet. |
|
GPI.4 |
COACHES
ON DEFENSE - One coaches is allowed on the playing field
while their team is on defense. |
|
GPI.5 |
OVERTHROWS
– Runners may not advance additional bases on overthrows. Overthrows are
defined as a throw to any base or home plate, with the intent of putting a
base runner out, that remains in the field of play, but not controlled by the
defense to the degree of preventing the base runner from continuing to
advance. |
|
GPI.6 |
BASERUNNER
|
|
GPI.7 |
NO
SCOREKEEPING – There will absolutely be no scorekeeping in
Instructional ball. This league is meant to be a non-competitive learning
environment. |
|
GPI.8 |
All player shall bat every
inning, no matter how many outs are made.
Batters that are retired shall be removed from the bases. |
|
GPI.9 |
USE
OF DOUBLE WIDE FIRST BASE – For safety purposes and as a
learning tool for proper 1st baseman positioning, a double wide 1st
base will be used in Instructional Ball. The base will be ½ white and ½
orange. |
|
GPI.10 |
ROTATION
OF PLAYERS ON DEFENCE – No player may play the same position
for more than 2 innings in a game, and every player must play a minimum of 2
innings in an infield position every game. |
NOTE: EXCEPT AS NOTED IN THE PRECEEDING "RULES AND
REGULATIONS" OF THE
Section 3
All Star
Game Rules
|
ASG.1 |
MANAGERS
AND COACHES OF ALL STAR TEAMS - The first place
manager will manage one all star team and the second place manager will
manage the other. In case of a tie,
the two managers will flip a coin to break the tie. The coaches of each all star team will be
made up of the managers whose regular season players are on that team. |
|
ASG.2 |
NUMBER
OF ALL STARS PER TEAM - The number of all star players to be
picked from each team will be decided prior to the start of each season by
vote of the league. |
|
ALL STAR GAME PLAYING PROCEDURE - There will be two all star teams,
American and National. There will be a
continuous batting order of all players on each roster and free substitution
will be allowed. |
|
ASG.4 |
ALL STAR GAME PITCHING LIMIT – A player may pitch a maximum of two
(2) innings only in an all star game. |
|
ASG.5 |
ALL STAR GAME INDIVIDUAL PARTICIPATION - Each player on the all star team
will play at least one inning at their regular league position. |